How to Fix the Old School RuneScape Economy?
The economy of OSRS Gold is getting some proposed changes intended to guarantee its future wellbeing, handling issues of swelling and abundance supply. Jagex is proposing multiple ways of keeping the economy player-driven for certain guardrails to help everybody generally.
Player exchanging is by and large not burdened however they're checking out the chance of a little Grand Exchange expense to assist with eliminating some gold from the game and to help delayed down the expansion rate. The proposed change is a 2% expense rate that would be taken from the last offer of the thing. So the purchaser will just compensation the last expense, while the dealer pays the 2% assessment from their profit.
With the expense proposition tending to a portion of the abundance in the economy, the quantity of overabundance things would be conceivably tended to by thing sinks in some structure. A bigger number of things enter the economy than leave it, so one way is make some new expenses, however scaling that would be troublesome. One more proposition on the table is to utilize the duty that they gather from Grand Exchange deals to purchase things from players and eliminate them from the game. This would just occur through a plainly characterized framework, and keeping in mind that work forges ahead the last structure, there is a system where charges from thing deals would cooperate to assist with eliminating overabundance things from the economy.
At long last, there are issues of bank space. In case you are a superior player you get 800 bank openings and 400, preceding any potential rewards. The proposition is having the option to purchase bank space straightforwardly in squares of 40 at a rising rate in gold. So for the main square you may pay 1,000,000 coins and assuming you need the 10th square you'll pay 500 million coins.